Narrative Tools — Joel + Tess’ Death in “The Last of Us” / The Nature of Trauma

The Last of Us features prominent uses of Death as a narrative tool (Tess, Henry), to remove unwanted characters and bring about outcomes desired by the author.

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Cities of the Future – The Big City Archetype | Dystopias vs Utopias

A futuristic city is triumph over smallness, and so cities of the future begin with connectivity. Their first attribute is space.

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Let’s create better aliens / Why the idea we have of aliens doesn’t approximate “reality”

We need more realism in the way we portray, or imagine, aliens. What do I mean by “realism”? A little less ruled by our fears, potential inferiority complex, and other negative things we like to project on the idea of extraterrestrial life.

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