A psychological portrait of Prison Break’s Theodore Bagwell incarnated by Robert Knepper, explaining the character’s behaviours and actions, and why he can be so sympathetic while so evil at the same time, to the audience, + explaining authorial intent as well.
Category: Writings
All essays and writings on various fictional subjects, such as TV Tropes and other patterns and dynamics.
The Walking Dead: Dead City—Maggie Shouldn’t Be Expected To Forgive Negan or Get Over Glen’s Death
In The Walking Dead and its spin-off Dead City, Maggie’s character should not be expected by the narrative to get over Negan’s character killing her husband, Glen. Instead, the characterial direction she should have been made to take, was to fully embrace the path of vengeance.
Narrative Tools — Tess’ Death in The Last of Us + Joel & The Nature of Trauma
The Last of Us features prominent uses of Death as a narrative tool (Tess, Henry), to remove unwanted characters and bring about outcomes desired by the author.
Cities of the Future – The Big City Archetype | Dystopias vs Utopias
A futuristic city is triumph over smallness, and so cities of the future begin with connectivity. Their first attribute is space.
Finding love in an alien world / TV Trope
The other day I was talking about aliens in fiction, which got me thinking about Avatar, which then brought to mind Stargate, and two other
Let’s create better aliens / Why the idea we have of aliens doesn’t approximate “reality”
We need more realism in the way we portray, or imagine, aliens. What do I mean by “realism”? A little less ruled by our fears, potential inferiority complex, and other negative things we like to project on the idea of extraterrestrial life.