Narrative Tools — Joel + Tess’ Death in “The Last of Us” / The Nature of Trauma
The Last of Us features prominent uses of Death as a narrative tool (Tess, Henry), to remove unwanted characters and bring about outcomes desired by the author.
We need more realism in the way we portray, or imagine, aliens. What do I mean by “realism”? A little less ruled by our fears, potential inferiority complex, and other negative things we like to project on the idea of extraterrestrial life.
Read moreOverall impression I’m writing mostly to criticise how the show has turned out, in terms of mood and atmosphere and
Read more